3. The ETO (1944-45 Theater Scenario). This scenario starts on
the Apr I 44 turn and ends either upon the conclusion of the May I 45 turn
or upon an Axis surrender (per Rule 38A2).
Use the Apr I 44 initial forces and the reinforcements starting from
Apr I >44.
The Allied player controls the ETO theater. At the start of the game,
he owns all hexes in Great Britain. For this scenario, the ETO includes
the Mediterranean Sea and the island of Corsica. Treat Corsica as part
of the ETO theater, and at the start of the game the Allied player owns
all hexes in Corsica. Due to defensive forces not included in the scenario,
Axis forces may not enter any hexes on Corsica (this include Axis naval
forces entering any coastal hexes of Corsica.
* RCV: Note the above means that the Allied player may place airbases on Corsica as part of his initial set up....
In addition to the above, Allied forces may use airbases, ports, and naval bases in North Africa, Sicily, and Sardinia, as well as the port of Napoli (26:2422).
* RCV: As above, the Allied player may also place air bases in the above listed locations.
The Axis player controls the West and Greater Germany theaters.
At the start of the game, he owns all non-neutral hexes except those owned
by the Allies. The Allied player may invade (southern) France using forces
drawn from the MTO. Starting on Jul I 44, the Allied player may plan amphibious
landings and airborne operations for MTO forces for the turns Jul II 44
through Aug II 44. On the first turn that an amphibious landing or airborne
operation is planned to occur, if the Allied player does not cancel it,
he announces during his initial phase that he is invading southern France
and receives: Ground Forces: All units sequestered for the invasion of
southern France (see the American, British, and French sections of the
Jul I 44 MTO order of battle). These MTO units are sequestered on Jul I
44, and the Allied player may plan amphibious landings and airborne operations
for them from that turn. Note that these units in any event transfer to
the ETO on Aug II 44.
Air Forces:
When Allied player announces the invasion, he receives the air units
listed below as reinforcements in any airbases in Corsica, North Africa,
Sicily, or Sardinia. These air units remain in play from the announcement
of the invasion until the Allied initial phase of the Sep I 44 turn, upon
which they are withdrawn. American: from MTO Tac: 2x B-26G, 8x C-47, 2x
CG-4A, 3x P-47D25
British: from MTO Tac: 1x C-47 (RAF), 1x CG-4A (RAF)
French: from MTO Tac: 1x B-26B, 1x B-26G, 1x C-47, 1x P-39Q, 2x P-40N,
2x P-47D25, 1x Spit 8
Naval Forces:
When Allied player announces the invasion, he receives the naval units
listed below as reinforcements in any ports or naval bases in Corsica,
North Africa, Sicily, or Sardinia. These naval units remain in play from
the announcement of the invasion until the Allied initial phase of the
Sep I 44 turn, upon which they are withdrawn. Note that the Allied player
may count towards his RE limit when planning amphibious landings. Also
note that American and French TFs are not available on Jul II 44. Allied:
12x landing craft, 20 pts naval transport
American (from Aug I 44 only): 1x 12 pt TF, 1x 8 pt TF (both USN)
British: 1x 16 pt TF (RN)
French (from Aug I 44 only): 1x 4 pt TF
Italian: 5 pts naval transport
See Rule 42 for the victory conditions.
The MTO scenario (41B4) needs to account for Allied air and naval forces
allocated to the invasion of southern France. Accordingly, the above listed
air and naval forces are sequestered on Aug I 44 (not Jul I 44) and return
as reinforcements on Sep I 44. (Note that upon their return some of these
forces may be involved in other reinforcement activities, such as various
naval units being transferred to the ETO.)
Airborne/Air-Droppable Replacements (Optional)
The correction of the "airborne" vs. "air-droppable" confusion creates
an anomaly in the replacement system: divisions with the airborne/parachute-infantry
symbol are not affected by the limits on replacing "air-droppable" REs,
even though many of these divisions break down into air-droppable components.
This optional rule addresses this: The divisions listed below are affected
by Rule 40B2/B3's limits on replacing air-droppable REs:
American 14-8 Abn XX:
4 air-droppable REs are required to replace division at full strength
3 air-droppable REs are required to rebuild cadre to full strength
1 air-droppable RE is required to replace division at cadre strength
American and British 11-8, 10-8, 10-6, 9-6 Abn XX:
3 air-droppable REs are required to replace division at full strength
2 air-droppable REs are required to rebuild cadre to full strength
1 air-droppable RE is required to replace division at cadre strength
German 11-9-8, 9-8* Para-Inf XX:
1 air-droppable RE is required to replace division at full strength
1 air-droppable RE is required to rebuild cadre to full strength
0 air-droppable REs are required to replace division at cadre strength
Italian 5-8 Para-Inf XX (184 Nm only):
1 air-droppable RE is required to replace division at full strength
1 air-droppable RE is required to rebuild cadre to full strength
0 air-droppable REs are required to replace division at cadre strength
For any unit that requires more than one air-droppable RE to replace/rebuild,
the player must replace/rebuild the unit incrementally. Each 3-month period,
he may spend his air-droppable RE replacement limit for the unit, marking
the unit with a convenient marker. Once the unit has sufficient air-droppable
REs for replacement/rebuilding, the player may spend the appropriate replacement
points and actually replace/rebuild the unit.
Rule 31B claims: "Non-amphibious units with heavy equipment may not embark/disembark at beaches." This is WRONG: such units can land at beaches if they use landing craft [LCs], as explained in the rewrite of Rule 31B below:
"B. Beaches
Any amphibious unit [as defined in Rule 27B6] may land at a beach.
A non-amphibious unit may also land at a beach, if it is solely on board
LCs at the time of its landing. [Note: A non-amphibious unit on board NTs
or NTs in combination with LCs may not land at a beach.]
A naval unit may not embark or disembark cargo at a beach during stormy
se conditions"
Delete the following sentence from Rule 30B:
"However, cargo that has heavy equipment may not embark/disembark at
a beach unless it is amphibious [per Rule 27B6]"
The last bullet point in the first paragraph of Rule 32 is incorrect
and must be deleted:
"Only LCs may disembark the cargo making an amphibious landing."
The first two bullet points in Rule 32B are correct as written,
but some players have complained they are difficult to understand. Another
way to put them is:
* An intrinsically amphibious unit making an amphibious landing has
its attack strength halved.
* Any other unit making an amphibious landing has its attack strength
quartered.
Add the following sentence to Rule 27B3: "Exception: LCs can not carry rail-only units."
Rule 32C: replace the existing rule with the following:
An amphibious landing must be planned in advance, similar to an airborne
landing [Rule 24C]. Use Rule 24C for planning an amphibious landing with
these modifications:
* A player may plan an amphibious landing for each of his intrinsically
amphibious units [that is, any unit with the amphibious or marine symbol
as all or part of its unit type.
* For all other units, a player is has a maximum, per turn, RE planning
limit equal to the cargo capacity of LCs currently in play [not sunk].
For example, if a player has in play LCs with a total cargo capacity of
20 REs, he may plan amphibious landings for 20 REs of units.
(clarification) And please note that a player can *not* "carry over"
REs of units with plans made for them, from turn to turn. The RE limit
is on a per turn basis, i.e. the total of intrinsically amphibious units
in play, and the cargo capacity of all LCs in play, is the maximum planning
limit each and every turn. For example, if you had no intrinsically amphibious
units, and only one LC, you could make plans for an amphibious landing
involving only one RE of allowable units. Let us imagine you have made
such a plan, for a 3-8 Mtn III on the Jun I 44 turn, to land on the Jun
II 44 turn.. During the Friendly initial phase of the Jun II 44 turn, you
may: cancel that planned landing and plan a new one for that particular
unit, cancel that landing and plan a new one for a different unit, carry
out that landing and plan a new one for either the same, OR a different
unit. Note that if the plan for the 3-8 Mtn III [in this example] is not
canceled [for example, by just changing the date of its occurrence] then
NO new plan may be made during that initial phase.
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